街机驿站biandown.com-留住美好的童年记忆  
首页 | 经典街机游戏赏析 | 街机游戏专辑推荐赏析 | 街机游戏解压运行版 | 街机游戏ROM全集 | 过关类游戏ROM | 街机music音乐赏析 | 体育类街机游戏ROM | mameplus街机模拟器周边 | 麻将棋牌类街机游戏ROM | 最新mame模拟支持ROM | 射击类街机游戏ROM | 街机游戏杂谈 | 街机游戏出招表 | 街机游戏秘技 | 街机帮助
  当前位置:主页>街机游戏杂谈>文章内容
HAZE老大发飙了[IGS]欢乐六合一
来源: 作者: 发布时间:2013-11-18  
IGS棋牌游戏类游戏又一巨作,斗地主,大老二,中国龙3,百万大问题,料理大师2,锄大D
http://mamedev.emulab.it/haze/

In order to the the ‘V100′ set of The Gladiator running I had to analyze the ARM code a little more. It quickly became apparent that the V100 set expected a different internal ROM, with the code offset fro what all the other sets expect.
For this reason I actually have a feeling it might be pre-V100 despite identifying itself as V100, because the internal ROM we have is supposedly ‘V100′ and it clearly expects an earlier one. I have a feeling the true V100 release is that found on the PCB version.
Anyway what I found was that all jumps to the internal ROM were done through a table of function pointers, so as a temporary solution (until we can find that actual cart again) I patched it to call the functions in the internal ROM we have, ugly, but effective.
However, I noticed another thing after poking around a bit. The table of function pointers in Happy 6 was the exact same length as The Gladiator, and by applying the same patches there the game actually started to boot. You can coin it up, possibly because in reality it needs a different ROM (we have a cart on the way for analysis) but the game can now run through it’s attract mode.
There was a further problem with Happy 6, unlike all the other IGS PGM originals it had address scrambled graphic roms / sound roms as well. I found this a little strange because typically only the nasty bootlegs employed such techniques, but it was easy enough to deal with.
I guess the function pointer table was the same because the codebase is actually built on the same code as The Gladiator was, and the internal ROM acts a bit like a bios. If you observe the high-score table sequence in Happy 6 the presentation of it is almost identical to The Gladiator for instance.
Please note, this game is NOT playable yet.




 

 

 

 

 

 

 

 

 


and before you ask, no, I can’t use the same trick on Spectral Vs. Generation, the jump table is much bigger so clearly isn’t a 1:1 match in terms of the functions it should be calling.
Hopefully when we get the cart the remaining issues can be solved, assuming they’re not caused by my simulation of the Execute Only area, but either way we really should run the proper code! The fact this runs as well as it does is a surprise.
Note, when set to Singapore the title logo is different (there IS an Overseas codepath in the code, but as none of the game is localized to English I doubt it was ever shipped as that) Also if you enable ‘Girls’ in the Dragon World game (Test mode option) there is a small subtitle on the screen.
(街机驿站-biandown.com)
上一篇:[街机STG弹幕]死亡微笑黑版+模拟器   下一篇:mame32 more 0.84.151中文版
 §最新评论
  热点文章
·恶搞《快打旋风》-小刀杀人罪证
·可爱永恒的街机
·八神 八神庵
·MAME架构、编译及配置浅析
·街机之昨日残梦
·街机清版动作游戏之路(下)
·街机清版动作游戏之路(中)
·街机清版动作游戏之路(上)
·好风凭借力-KONAMI科纳米
·街机游戏摇杆使用初记
·漂在北京之再进游戏厅有感
·街机游戏厂商:SNK发展历程
  相关文章
·神剑伏魔录UME整合包
·神剑伏魔录即将要模拟?
·mame模拟器要商业化?
·任天堂之父去世
·mame 0.150发布
·论街机游戏在新时代中国的存在价
·DC模拟器nullDC-170EX简易教程
·mame 0.149u1发布
·雌虎战机武器战机英语单词详解
·一起来当烈火英豪-浅谈街机游戏
·为世嘉的伟大作品《HEAD-ON》正
·MAME+0.149增加NEOCD模拟功能
    
联系方式: mamecn@126.com
Power by 街机驿站 豫ICP备07012251号